Added a "-notexturelimit" command-line parameter to remove texture size limits based on VRAM amount. Added a "-refreshrate 60" command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate). Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.) Fixed an issue causing lost save games when Steam somehow fails to initialize. Fixed an issue with double doors where one of them is locked. Fixed an issue with alternate controller mappings and the camcorder UI. Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions. Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing. Microphone no longer uses extra batteries. Global rebalancing of the game difficulty. Of course we've also included a number of bug fixes and small improvements. On Normal difficulty this will offer players a more appropriately balanced experience while still maintaining higher levels of challenge on Hard and Nightmare difficulties. Today's patch introduces some minor adjustments to the game’s difficulty in key areas and moments. While the launch of Outlast 2 has been a commercial success we have kept a close eye on the feedback from countless community members, let's players, and reviews.
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